Tt eSPORTS Knucker Review

👤by Tim Harmer Comments 📅08-02-13
A Closer Look



Raising a Knucker keycap exposes the switch underneath. Dubbed a 'Plunger' switch, the design appears to be intended to equalise the pressure over a membrane-esq dome, improving consistency and long-term durability. The white 'slider' component is shaped to be guided by groves in the switch surround, whilst keycaps attach to the top of the slider via two prongs.

Keycaps themselves are a standard smooth matt black smooth plastic finish, quite unlike the sometimes unpleasant finish on mechanical keycaps which can be black-board like. The characters are printed rather than laser-etched, which likely reduces cost somewhat. Note that these keycaps are not compatible with standard Cherry MX switch keycaps and visa/versa. The print used is a little raised on the keycap surface, but not by much this face shouldn't impact day to day use.



You'll note the red text on certain keys, and at first glance this could be a little confusing. However you should swiftly realise that S1-S4 and the Dragon symbol on F12 refer specifically to keyboard-specific functionality; whereas other red print indicates keys which have specific regional variations such as " rather than @ for SHIFT+2. It's a good QA policy for them, and adds a little more colour to the design for the end user; we can't cry foul here.



The floor of the Knucker has two levered feet, angling the keyboard up slightly from the floor. These feet have two rubber pads, which when coupled with two pads on the built-in wrist-rest do an exceptional job fixing the keyboard in place on your typical PC desk.

The Knucker features neither macro nor media keys, making it very much a focussed gamer 'board. It does however include a Function (Fn) modifier for specialised functionality specific to this keyboard.


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