CM Storm Resonar Review

👤by Tony Le Bourne Comments 📅22-07-14
Performance Testing

Setup, Design & Observations
To get things going, you can either plug it straight into a mobile device or use the included splitter with your laptop or PC. Twisting the dials for the BassFX was fairly stiff at first and there is no real tactile feedback to tell you that you have got it in place, other than no longer being able to twist the dial. The flat non-tangle cable works great, throw it in a pile, scrunch it up and give it a quick shake, all is good! Sound isolation is ok, at lower volumes you will still pick up some external sounds, and at high volumes there will be a bit of sound leakage, however, at this price, using the rubber earpiece solution, this will be fairly standard.

Listening through a playlist of music through the PC showed that the Resonar was surprisingly crisp and clear with the bass well accounted for in a pleasant, but a tad underpowered manner, though this tends to be normal with in-ear phones, lacking in that impact. Activating the BassFX resulted in a slightly more prominent bass that didn't compromise the clear mids and highs, which is a big win! Though critically, the bass did lack definition in music. Moving over to games, DOTA 2 (Congrats Newbee), and Battlefield 4, things became a lot more interesting. Sound effects were well defined and was surprisingly good, benefiting from the BassFX. At maximum volume there was minimal distortion and at 20 Ohm, could reach a fairly uncomfortable loudness, so protect your hearing.

In phone calls, the microphone worked well, no better or worse than standard phone quality. Entering a conversation in Skype proved the microphone to be fairly poor, although you could still communicate ok. This tends to be fairly standard with this kind of product so is an oversight.

6 pages 1 2 3 4 5 6