Element Gaming Neon 250 Review

👤by Tony Le Bourne Comments 📅30-04-15
Performance Testing

Setup, Design & Observations
Like with the Neon 300, the software has to be installed with the disc as there is not yet an option to download latest drivers, this may be a nusance to some who have done away with their optical drive but for most this process will be fairly painless.

On wearing the headset, the grip is light and the earcup padding does a good job keeping things comfortable. Over a long period of time there was a little of heat buildup, but this wasn't a major issue due to the light head clamp, though this does mean that fast head movements may shake the headset off. The microphone was easy to pull down and push up, while the in-line remote was easy to find and use. The downside to the remote is shared with its sibling, in that it is rather heavy and large. Due to the 3m long cable, if the in-line remote drops from wherever you have placed it, as there is no clip on the back it can cause a snag/yank to the side of your head unexpectedly.

The vibration feature was actually a surprise, unlike many other implementations, the vibration did not rattle, nor diminish the audio quality by adding any buzz/static or reverb and was a genuine factor to improving in-game action and excitement.



Multimedia
The audio quality was very enjoyable, making Crystal Castles lastest track 'Frail' sound warm and enjoyable. The vibration feature isn't necessary for listening to music so is worth turning off unless you like your ears being tickled. Overall the audio quality seems just as good, if not, better than the Neon 300, while lacking in professional precision, it is still capable of giving an enjoyable experience. Good bass and well accounted for mids and highs. The maximum volume is reasonably high which can be increased using the equaliser or v7.1 mode.

In games, the Neon 250 really came to life, the vibration aided the thumping kick of gunshots and grenades going off in Killing Floor 2. The v7.1 didn't really seem to add to much spatial awareness, merely made the audio a little louder.

Microphone
The microphone seemed to be the worst aspect which was very sensitive and very tinny, easily picking up background noises suck as keystrokes and mouse clicks (and passing sirens or jet planes) without any significant clarity in the vocals. Though it remains fit for purpose and is usable.


7 pages « < 4 5 6 7

Comments