Razer Wildcat Review

👤by Tony Le Bourne Comments 📅11-02-16
Performance Testing

Setup, Design & Observations
The first thing to consider with the Razer Wildcat is that it is not wireless, and is ONLY wired. For some, this will be trusting in Razer's know how to ensure that their controller has absolutely minimal latency and key registration that could theoretically provide that little extra advantage in game, though this is not something measurable. Others may find the lack of wireless connectivity an inconvenience. This works in Razer's advantage however as no £20 wireless dongle is required to get the full benefit of the Wildcat on the PC. When plugged into your Xbox One or Windows 10 PC, the game pad worked seamlessly without and problem.

The optional rubber grip, while feels thick and soft, I chose not to use it as it felt like it would add significant beef to the shape of the controller, which as it is, feels very pleasing and comfortable. Pressing the bumpers and triggers felt good, with the triggers feeling very similar to the Xbox One official controller. The shape and design of the trigger make it easy for your fingers to pass round and have easy access to the middle buttons, being surprisingly intuitive to use. The same can be said of the resting position of the triggers on the underside, making them fall around your fingers in a comfortable manner without the need to adjust your grip position, they are also rather stiff in a good way, making them hard to hit by accident.

The 'hyper response' buttons showed their ugly side with the start/menu button feeling like it wanted to stick a little which reminded me of my experience with the Onza, which too suffered from buttons getting stuck down. As long as they remain fully functional, these buttons feel fantastic, actuating rapidly with a minute yet satisfying 'tic' sound/feeling.

There are three profiles the default profile (indicated by no LEDs) and is accessible by holding down the profile toggle button for a few seconds, then to access the following two profiles, you press the profile toggle button and is indicated by a left or right green LED. The additional buttons are only remappable in profile 1 and 2 and not in the default profile. To remap the 'multi-function bumper or trigger', you hold down the remap button on the control panel till the profile LED flashes, then hold down the MFB or MFT you want to remap, then press the button you want to remap to it, there will be a vibration to indicate that it has happened. This process seems a little strange at first as there are multiple key holds required but once you get used to it, it is quick and easy to do.

The Trigger locks feel great and have a significantly shorter travel than what we observed with the Elite controller, feeling closer to a hair trigger. Though in testing, there were some games where the button was not actuated at this stop point. This can be solved by turning on the hair trigger mode by holding the remap till the profile indicator blinks (meaning, this doesn't work in default profile) hold the trigger, and press A to turn on hair trigger mode, you can repeat the process and press B to turn off.

At the base of the controller there is a 3.5mm jack which supports most headsets with a 4pole connector. The built in control panel has a microphone mute button as well as a volume control button that is used by holding the the audio button down and pressing the Dpad, up/down for master volume, left/right for chat/game volume.



Gaming
In Gears of War Ultimate Edition (still waiting for the Windows release) the sticks felt so smooth, and the hair trigger worked just right for rapid firing the Snub pistol (using hair trigger mode). The multi-function bumpers were surprisingly easy to use, I set the left MFB to A, and the right side MFB to X and mapping the Multi-Function Triggers to Y(left) and B(Right). This made it convenient for my mind to dive, roll, aim, shoot all while keeping my thumb on the aiming stick which makes two-piecing almost completely unfair.

I tested out the Dpad in the Street Fight V beta, and it felt fairly competent in use, though required utmost accuracy in presses due to the design, and over time was rather uncomfortable for a fast paced game. If you want a controller for use of the Dpad in fighting games (I loathe analogue sticks for such genres) this controller isn't the best due to their tall profile from the surface of the controller, causing a drag on your thumb. Otherwise the Dpad is perfectly usable and is an interesting alternative to the standard Xbox One controller Dpad.


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