ZOTAC GTX580 3GB AMP2! (SLI) Review

👤by Richard Weatherstone Comments 📅11-08-11
TessMark 0.2.2
TessMark 0.2.2 is an OpenGL benchmark and tech demo that uses the new hardware tessellation (or GPU tessellation) features exposed by the OpenGL 4 API. Hardware tessellation makes it possible to divide a polygon into smaller ones (according to the tessellation level factor) in order to increase polygons density: the higher the tessellation level, the higher the polygon density. A high tessellation level requires much GPU processing power.

TessMark was run in fullscreen, benchmark mode using map set 1 and configured to use OpenGL 4.









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