TessMark 0.2.2 is an OpenGL benchmark and tech demo that uses the new hardware tessellation (or GPU tessellation) features exposed by the OpenGL 4 API. Hardware tessellation makes it possible to divide a polygon into smaller ones (according to the tessellation level factor) in order to increase polygons density: the higher the tessellation level, the higher the polygon density. A high tessellation level requires much GPU processing power.
TessMark was run in fullscreen, benchmark mode using map set 1 and configured to use OpenGL 4.
TessMark was run in fullscreen, benchmark mode using map set 1 and configured to use OpenGL 4.