DICE to combat rubber banding in BF4 with High-Performance Servers

👤by Craig Farren Comments 📅28.04.2014 04:15:01


For all those who have experience the online gaming frustration that is rubber banding, read below for a quote from DICE VP and GM, Karl Magnus Troedsson on how they plan to combat the issue.



Hi everyone,

As you know, we’ve been looking into resolving the “rubber banding” that some players on certain platforms have experienced with Battlefield 4 after the recent release of Naval Strike. We’ve found that the root cause of the issue was a configuration of certain hardware types dedicated to 64-player matches.

We have invested in new hardware to resolve this issue and deployed new higher-performance servers this week. In preparation, we conducted a significant amount of testing before installing the new servers to ensure they would correct the issue. We are already seeing performance improvement with 64-player matches and expect this to continue.

While the process took longer than we would’ve liked, we wanted to be 100% sure it was done right and that the long-term solution was properly in place.

Our objective is to deliver the best player experience possible. We feel this solution helps us deliver that to you. Stay tuned to our official channels for more information.

Thanks,

Karl Magnus Troedsson, DICE VP & GM


Whether this will improve the situation for those who experience it remains to be seen.

Source: blogs.battlefield.com



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