FEMFX Deformable Materials CPU Library Published On GPUOpen By AMD

👤by Tim Harmer Comments 📅16.12.2019 23:51:13

PRESS RELEASE



December 16th 2019 - GPUOpen.com - FEMFX is a multithreaded CPU library for deformable material physics, using the Finite Element Method(FEM). Solid objects are represented as a mesh of tetrahedral elements, and each element has material parameters that control stiffness, how volume changes with deformation, and stress limits where fracture or plastic (permanent) deformation occur. The model supports a wide range of materials and interactions between materials. We intend for these features to complement rather than replace traditional rigid body physics. The system is designed with the following considerations:

- Fidelity: realistic-looking wood, metal, plastic, even glass, because they bend and break according to stress as real materials do.
- Deformation effects: non-rigid use cases such as soft-body objects, bending or warping objects. It is not just a visual effect, but materials will resist or push back on other objects.
- Changing material on the fly: you can change the settings to make the same object behave very differently, e.g., turn gelatinous or melt.
- Interesting physics interactions for gameplay or puzzles.



Integrating an FEM Physics System into Unreal Engine - Unreal Fest Europe 2019 Showcase


The library uses extensive multithreading to utilize multicore CPUs and benefit from the trend of increasing CPU core counts.

Features

- Elastic and plastic deformation
- Implicit integration for stability with stiff materials
- Kinematic control of mesh vertices
- Fracture between tetrahedral faces
- Non-fracturing faces to control shape of cracks and pieces
- Continuous collision detection (CCD) for fast-moving objects
- Constraints for contact resolution and to link objects together
- Constraints to limit deformation
- Dynamic control of tetrahedron material parameters
- Support for deforming a render mesh using the tetrahedral mesh


To maximize the value for developers, we’re providing the implementation source code as part of GPUOpen under the MITx11 License. The full release includes the library source code, sample code, and for Unreal Engine developers, source for a plugin that demonstrates custom rendering and scene creation.

Additional Resources

We presented the plugin at Unreal Fest 2019. You can view the video [url=]here[/url] (and above).
The FEMFX library and sample code are available here.
The Unreal Engine plugin is available here.




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