Latest NVIDIA GeForce & Studio Drivers Tout Full Support For DirectX 12 Ultimate

👤by Tim Harmer Comments 📅25.06.2020 00:05:30

NVIDIA have today released a new set of both Game Ready and Studio Drivers that deliver full support for the Microsoft DirectX 12 Ultimate feature stack including DirectX RayTracing (DXR), variable rate shading (VRS), mesh shaders and sampler feedback). In the absence on comparable hardware from their competition, NVIDIA have become the sole GPU manufacturer with unequivocal support for DX12 Ultimate from both a driver and architecture standpoint.

The Game Ready and Studio 451.48 Drivers also add G-SYNC Compatible certification modes for a selection of monitors from vendors including AOC, ASUS and Samsung. Plus, ‘one-click’ setting optimisation once again takes some deserved limelight with a dozen games newly added to the already extensive database.

As with any major new driver release NVIDIA have incorporated a number of fixes for previously known issues in the driver stack, as well as identify a brace of new issues to be addressed at a later date. These are reproduced in the release notes below.

GeForce GPU owners can download the 451.48 drivers via the GeForce Experience app or directly from after selecting their hardware and OS configuration. Windows 7 & 10 (64-bit) are both supported, and they're compatible with hardware as far back as the GTX 600-series (Kepler).

Comprehensive DirectX 12 Ultimate Support

Hardware features that debuted in NVIDIA's Turing architecture set the stage for Microsoft's cutting-edge DirectX 12 Ultimate graphics API. Now the full suite of API features, many of which took their cues from GeForce RTX capabilities, are supported by GeForce RTX, TITAN RTX and Quadro RTX GPUs, across consumer, pro-sumer and professional markets. The 451.48 drivers unlock the whole suite - some of which are currently exclusive to NVIDIA hardware - for gamers, developers and content creators.

"A comprehensive software portfolio is required in order to take advantage of next-gen hardware features. At NVIDIA, DirectX 12 Ultimate support is more than a checkbox, it is an assurance that we have done the work necessary to give our customers a complete product with a feature set that can move the industry forward." - Sean Pelletier, senior product manager, GeForce software at NVIDIA.

DirectX 12 Ultimate codifies a set of advancements which will be shared between PC and next-generation console, including DirectX Raytracing (DXR) tier 1.1, Variable Rate Shading (VRS) tier 2, Mesh Shaders, and Sampler Feedback. Developing for and to the API will be central to upcoming triple-A videogames long into the future.

NVIDIA Studio: Broad Support for Creative Applications

The Studio Driver also brings improved performance and reliability to a number of recently updated creative apps. Over the past few weeks, apps to receive RTX-accelerated features or speedups include: Adobe Premiere Pro 14.2, Adobe Substance Alchemist, Blender 2.83, Chaos V-Ray 5 for Autodesk 3ds Max and Corel Painter 2021.

Performance Enhanced by Hardware-Accelerated GPU Scheduling

Newly arriving with this driver update is support for hardware-accelerated GPU scheduling, a feature introduced in the Windows May 2020 update which allows GPUs to handle video playback and games calculations more efficiently by directly managing video memory. It's also anticipated that this feature will more generally improve performance and reduce latency on supported hardware. Hardware scheduling is agnostic of API, making it a valuable tool for a wide variety of applications and games.

Nine New G-SYNC Compatible Displays

NVIDIA's G-SYNC Compatible program certifies monitors with AdaptiveSync support to a higher standard of panel quality, refresh-rate range and variable refresh rate compatibility. It aims to offer a level of surety that owners of certified monitors will have an experience on par with alternatives that integrate NVIDIA's proprietary G-SYNC module, rather than make do with the patchy landscape of support that would exist otherwise.

With these nine new models the list of G-SYNC Compatible certified monitors grows to 98.

- AOC AG273F1G8R3
- Dell S2421HGF
- Lenovo G24-10,
- LG 27GN950 & 32GN50T/32GN500
- Samsung 2020 Odyssey G9, 2020 Odyssey G7 27" & 2020 Odyssey G7 32"

A full list of G-SYNC Compatible displays is available here. Be aware however that the exact make and model are important (and in some cases haven't been fully spelled out); manufacturer naming schemes are notorious for being a minefield to the unwary.

‘One-Click’ Optimal Settings for Games

GeForce Experience’s one-click optimal settings have been a feature of NVIDIA software since the advent of the GeForce Experience app. It allows fast tailoring of in-game settings to your specific hardware, providing what they judge to be the best possible experience. Over 700 titles are supported, and twelve more have been added in this driver revision.

- Age of Empires III: Complete Collection
- Command & Conquer Remastered Collection
- Deadside
- Gears Tactics
- Mafia II: Definitive Edition
- Monster Train
- Outer Wilds
- Roblox
- Shop Titans
- Streets of Rage 4
- Total Tank Simulator

NVIDIA Studio Drivers

NVIDIA Studio Drivers are an alternative to Game Ready Drivers, providing the best possible experience and stability for important creative applications used by video editors, 3D animators, graphic designers, photographers, and broadcasters. By focusing testing on creative applications and workflows, Studio Drivers maximize performance, uptime and functionality.


What’s New in Version 451.48 WHQL

Game Ready Driver Updates

Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for DirectX 12 Ultimate

The new Game Ready Driver provides full support for the new DirectX 12 Ultimate graphics API. This includes support for DirectX Raytracing (DXR) version 1.1 as well as support for mesh shaders, sampler feedback, and variable-rate shading (VRS). Additionally, this driver supports Hardware-accelerated GPU Scheduling when used with the Windows 10 May 2020 Update.

New Features and Other Changes

- Supports DirectX 12 Ultimate
- Supports Vulkan 1.2
- Supports hardware-accelerated GPU Scheduling.
- Supports CUDA 11.0.

Application Profiles

Added or updated the following SLI profiles:

• DCL - The Game (NVIDIA Turing GPUs and later)
• Jiu Xiao
• Monster Energy Supercross 2 - The Official Videogame (NVIDIA Turing GPUs and later)
• MORDHAU (NVIDIA Turing GPUs and later
• Overpass (NVIDIA Turing GPUs and later)
• Planetside 2 (DirectX 11)
• Sniper Elite V2 Remastered
• Spyro Reignited Trilogy (NVIDIA Turing GPUs and later)
• Surviving The Aftermath
• System Shock (NVIDIA Turing GPUs and later)
• The Fisherman - Fishing Planet (NVIDIA Turing GPUs and later
• Warhammer Underworlds: Online
• Wolcen: Lords of Mayhem

Fixed Issues in this Release

[Just Cause 2]: The game does not detect CUDA files which results in missing "GPU Water Simulation" and "Bokeh Filter" settings. [2994570]
[Sea of Thieves]: Issues with game rendering occur. [200614095]
[Resident Evil 2 Remake]: The game may display random object and menu flickering. [2997880]
[Devil May Cry 5]: The game may display random object flickering. [2997814]
[Divinity Original Sin 2 - Definitive Edition]: The game experiences low performance when hardware accelerated GPU scheduling is enabled. [3009631]
[Notebook]: Windows Mixed Reality headsets may display jitter when connected to the HDMI port linked to the NVIDIA Optimus notebook integrated graphics. [2971312]
[G-SYNC]: G-SYNC does not work with DirectX 9 games if "Disable full screen optimizations" is selected. [2969897]
Display brightness increases while enabling GPU scaling. [200612966]
NVIDIA HD Audio may disappear after display goes to sleep. [2807732]
The cursor turns into a grey rectangle when playing YouTube 4K HDR videos. [3009602]

Known Windows 10 Issues

[Sunset Overdrive]: The game may display random green corruption if Depth of Field is enabled from in-game settings. [2750770]
[VR}: HDCP errors occur with Valve Index VR. [2967616]
[Call of Duty: Modern Warfare]: Color banding can occur in the game after enabling Image Sharpening from the NVIDIA Control Panel. [2889337/3028436]
[Call of Duty - Warzone]: Freestyle does not work. (200593020)
[Forza Motorsport 7]: The curb may display a black strip during a race on certain tracks. [2781776]
[Zombie Army: Dead War 4][Ansel/Freestyle]: The Ansel & Freestyle tabs are unselectable. [2810884]
[Tom Clancy's Rainbow Six Siege][Vulkan][G-SYNC]: When playing the game in Vulkan mode with G-SYNC enabled, flickering occurs after switching the game between full-screen and windowed mode.[200578641]To work around, either disable G-SYNC or play using an API other than Vulkan.
[SLI][G-SYNC]: With multi-GPU and G-SYNC enabled, TDRs occur soon after launching an application. [200628981]
[Notebook][The Witcher 3 WILD HUNT]: The game remains minimized when DDS switch is set to Optimus and Automatic, and cannot be restored to full screen. [200628973]
[Notebook][H-Clone]: With the integrated graphics processor as the clone source, display settings cannot be changed from the NVIDIA Control Panel. [200594188]
[Notebook]: Some Pascal-based notebooks w/ high refresh rate displays may randomly drop to 60Hz during gameplay. [3009452]
[Notebook][G-SYNC]: Graphical corruption occurs when windowed G-SYNC+V-Sync is On while running applications in Clone/Duplicate mode. [200628911]
[Notebook]: LVDS-display goes blank upon rebooting the system after driver installation on some systems. [200627952]

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