GIGABYTE GTX560 1GB OC Review

👤by Richard Weatherstone Comments 📅17-05-11
Nvidia Sled Demo

It has always been customary of both Nvidia and ATI do showcase their latest technology with some sort of tech demo. For the Fermi generation of card, Nvidia have opted for a mini game in which a character on a homemade rail restricted sled has to speed its way to the finish line without destroying the vehicle. It demonstrates several aspects of the DX11 API, namely tessellation, and also PhysX.




Tessellation off- Wireframe Mode



Tessellation on- Wireframe Mode

In wireframe mode, it is clearer the effect that tessellation has on the visuals. The last picture is able to outline the small crater to the left, thanks to the superior triangulation.


Physics Mode

Physics plays a big part in the demo, with each component of the sled interaction with regards to the velocity at which the vehicle is travelling. It makes the game an interesting balance between speed and stability, prompting the player to race to the end without allowing the sled to disintegrate on the rails. Switching on the velocity vectors, we can see exactly how all the separate components are interacting, both in magnitude and direction.

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