To get up and running with DOKO you’ll need to place the unit next to the screen you want to stream to, connect the unit up to power and use a HDMI cable between DOKO and the display. Depending on the type of activity you’re going to be engaging in, you’ll also need keyboard, mouse or controller. Next you’ll need to use the Ethernet cable between DOKO and router on the network. This could mean having to have the Ethernet cable trailing through different rooms – DOKO needs Gigabit bandwidth to provide best performance.
Once all the cables are in place all you need to do is install a small plugin on the host computer. This allows DOKO to remotely access the machine. As soon as this plugin is installed, you can switch DOKO on and get started. DOKO will ask you to name the device for easy identification and to gain access to the computer(s) on the network you will need to insert the IP address of each computer.
After completing all these steps you can then begin steaming your content directly through DOKO and onto the screen. In our experience with this unit we found it to be seamless for general usage such as surfing the web, looking at photos and watching movies.
Playing games at high-detail from a top-end computer just highlights how flexible DOKO is. Performance isn’t exactly a direct reflection of the host computer – we did encounter a slight latency drop but this shouldn’t really deter from overall experience. Below demonstrates DOKO in action, revealing the GUI and performance you can expect.
One area we’d like to see an improvement on is the fact that the source computer is unusable once DOKO has begun streaming from it – rendering the computer busy and unable to be independently operated. It would be nice to be able to still have access and use the machine while DOKO is engaged.