Test 1: Gaming performance and comfort in Counter Strike 1.6
Counter-Strike 1.6 is still one of the most popular first person shooters in the world. Needless to say that landing headshots in this game is a prerequisite to victory. Yet, to kill another player with a headshot is never an easy task without the right mouse. Given its low 100 to high 3200 dpi and double laser sensor, the Behemoth is designed for utmost precision. Indeed, during a Counter-Strike session, I soon discovered that tracking precision with the Behemoth was one of its strong points. On-the-fly dpi switching proved to be very important when switching between weapons that required higher precision, such as the Magnum sniper rifle, to those that required less. The Behemoth is preconfigured with a dpi switcher that increases the dpi. This proved to be a minor inconvenience since it was a one-way switching, but configuring the side buttons to decrease or increase the dpi was handy. The Behemoth's customization software and profiles became great tools here.

Test 2: Gaming performance and comfort in Warhammer 40,000: Soulstorm
Unlike Counter-Strike 1.6, Warhammer 40,000: Soulstorm is a real-time strategy game that focuses on management of resources and units. Precise tracking is no longer of great importance, but comfort becomes essential because the length of a game can easily stretch to hours. During a 2 hour gaming session of playing as the Space Marines, it did not occur to me that the mouse was uncomfortable to use. Indeed, the particular shape of the Behemoth hugged my hand in such a way that it eliminated all imminent cramps in my hand. Although my hand gripped the mouse more than usually given its palm grip type, the mouse was neither sticky nor awkward because of the sweat and heat coming from my hands.
In regards to gliding, I felt that the small mouse feet left some to be desired. Logitech's G7 wireless laser mouse glided across the cloth pad much easier than the Behemoth. It is not to say that the Behemoth exhibited great resistance when moved, but it could have fared even better if larger mouse feet were used. As such, OCZ Technology should always consider including extra self-adhesive mouse feet, or use larger mouse feet. Furthermore, removing the 5 weights from the mouse improved its gliding. I found that only 2 weights near the thumb rest was the best option for my needs, as it offered the best glide and the most control by my hand.

Test 3: Tracking performance and comfort during an image cutting in Photoshop CS3
Unlike the two previous tests, image cutting in Photoshop CS3 requires slow and precise movements of the hand to make the final product look nice. The low 200 DPI and DPI switching were quite helpful as it allowed for selecting parts of the image slowly or quickly. Comfort of the mouse was fantastic, and no problems were noticed.
Counter-Strike 1.6 is still one of the most popular first person shooters in the world. Needless to say that landing headshots in this game is a prerequisite to victory. Yet, to kill another player with a headshot is never an easy task without the right mouse. Given its low 100 to high 3200 dpi and double laser sensor, the Behemoth is designed for utmost precision. Indeed, during a Counter-Strike session, I soon discovered that tracking precision with the Behemoth was one of its strong points. On-the-fly dpi switching proved to be very important when switching between weapons that required higher precision, such as the Magnum sniper rifle, to those that required less. The Behemoth is preconfigured with a dpi switcher that increases the dpi. This proved to be a minor inconvenience since it was a one-way switching, but configuring the side buttons to decrease or increase the dpi was handy. The Behemoth's customization software and profiles became great tools here.
Test 2: Gaming performance and comfort in Warhammer 40,000: Soulstorm
Unlike Counter-Strike 1.6, Warhammer 40,000: Soulstorm is a real-time strategy game that focuses on management of resources and units. Precise tracking is no longer of great importance, but comfort becomes essential because the length of a game can easily stretch to hours. During a 2 hour gaming session of playing as the Space Marines, it did not occur to me that the mouse was uncomfortable to use. Indeed, the particular shape of the Behemoth hugged my hand in such a way that it eliminated all imminent cramps in my hand. Although my hand gripped the mouse more than usually given its palm grip type, the mouse was neither sticky nor awkward because of the sweat and heat coming from my hands.
In regards to gliding, I felt that the small mouse feet left some to be desired. Logitech's G7 wireless laser mouse glided across the cloth pad much easier than the Behemoth. It is not to say that the Behemoth exhibited great resistance when moved, but it could have fared even better if larger mouse feet were used. As such, OCZ Technology should always consider including extra self-adhesive mouse feet, or use larger mouse feet. Furthermore, removing the 5 weights from the mouse improved its gliding. I found that only 2 weights near the thumb rest was the best option for my needs, as it offered the best glide and the most control by my hand.
Test 3: Tracking performance and comfort during an image cutting in Photoshop CS3
Unlike the two previous tests, image cutting in Photoshop CS3 requires slow and precise movements of the hand to make the final product look nice. The low 200 DPI and DPI switching were quite helpful as it allowed for selecting parts of the image slowly or quickly. Comfort of the mouse was fantastic, and no problems were noticed.





