Razer Chroma Hardware Development Kit Review

👤by Matthew Hodgson Comments 📅09-10-17
Razer has recently released the beta software for its latest Synapse 3.0, this is used to control all of the new devices and allow better configuration options as well a more robust and stable software suite. Due to the software still being in beta, it’s likely we may see some further features added in the near future.

Opening the Chroma HDK within Synapse shows you which of the 4 ports are populated, as well as which LEDs are illuminated. You can adjust overall brightness from here, as well as enabling system-wide effects if further Chroma-enabled devices are connected.

Opening up the Chroma Studio, there’s a wide range of options to control those 64 LEDs. Each LED can be individually controlled, as far as separate effects, transitions or colours – anything is possible.

There’s a bank of preset effects in the bottom left, all of which look fantastic – the transitions are smooth and the colours are beautifully crisp.

One feature that could substantially improve the usefulness of this software would be a system to move and orientate the strips to reflect their real-world layout.

As mentioned earlier, each LED can be configured independently, this is the main appeal of the Chroma SDK when compared to cheaper LED strips; the cheaper options generally allow the control of large banks of the strip, if not the entire strip in one go, which limits your options.

Due to the lights being Chroma enabled, games like Overwatch, Rise of the Tomb Raider, Call of Duty Black Ops III and loads more can display effects throughout your entire room. The supported games are being increased on an almost daily basis, check out the Chroma Workshop here.

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