Razer Firefly Review

👤by Tony Le Bourne Comments 📅28-06-15
Introduction

Product on Review: Razer Firefly
Manufacturer and Sponsor: RAZER
Street Price: UK: £55 US: $59.99 EUR: 74.99€

The humble mouse mat or pad is a fairly overlooked yet important piece of equipment for the PC gamer. Available in a variety of shapes and sizes and a variety of materials, it becomes difficult to foresee how the mouse mat will evolve. As gaming mice push the boundaries of performance, as seen with the Razer Mamba and its high precision 16,000 DPI sensor, materials used to create the mat are ever moving towards a microscopic design detail and this can be seen with the continual innovations from ROCCAT, SteelSeries and Razer.

The Razer Firefly comes in to complete the Chroma setup, through the Razer synapse software you can sync the colour and glow to your other Chroma enabled devices and through the Chroma SDK, developers can also create lighting effects to enhance in game actions and immersion. Coming in at quite a high price for 'just a mouse mat' this will undoubtedly draw attention for any enthusiasts looking to light up their desk.





Overview by Razer
Engineered with all the trusted Razer gaming-grade performance features, the Razer Firefly has a micro-textured finish for the balance between control and speed. The optimized reflective surface ensures mouse movements translate to precise cursor movements and rapid in-game responsiveness.

The Razer Firefly joins other Chroma-enabled Razer devices, including the award-winning Razer DeathAdder Chroma and Razer Naga Epic Chroma gaming mice, the Razer BlackWidow Chroma gaming keyboard and Razer Kraken 7.1 Chroma headset. All Chroma products feature the option of 16.8 million customizable colors and a range of effects enabled through Razer’s Synapse software. Synapse allows the devices to sync lighting colors and patterns between Chroma devices with the click of a button.

Razer Firefly will also be included in the Chroma SDK, with which game developers can integrate advanced lighting effects into their games for a more immersive experience.



6 pages 1 2 3 4 5 6

Comments