Speedlink OMNIVI Review

👤by Tony Le Bourne Comments 📅04-12-16
Performance Testing
Setup, Design & Observations
Visually the OMNIVI looks interesting and its construction feels solid and the lush metallic red rubberised coating. The main mouse clicks feel fast and satisfying however the top paddles have a rather long travel and feel a little flimsy, the mouse wheel rotates a little too easily and could do with stronger incremental steps. I will hold off on describing the side buttons for now, and for good reason as things get a little interesting from here.

The body shape is actually rather slender, more 'DeathAdder' mid-sized, but it is also rather tall, rather long, with deep finger wells. Then it has extra width from the baseplate. This gives a rather strange mish-mash of design considerations that is outright confusing. It feels like something that could have been ambidextrous that simply isn't and everything about it forces it to be comfortable for palm grip only. The side buttons are spread really far apart, and anything other than a palm grip results in the rear button unusable, and the lower/sniper button is really crammed into the little lip making it difficult to press anyway. Yet while holding with a palm grip, you notice the slenderness of the mouse and it feels... too small? Oh, and the OMNIVI is stuck at 145g, which is on the heavy side, and unlike the Decus Respec, there are no weights for you to remove.

Setting the sensor to its maximum 12,000DPI, compared to our last outing with the 3360 sensor, the OMNIVI performs exactly as expected. Little to no jitter present, and perfect tracking on all surfaces (plain black mouse mat, white paper, plain card, coloured card, bare desktop, glossy magazine, an empty wotsits packet, and a powered down tablet. Whatever you throw at it, this sensor can do it. I did observe that it does have a rather high lift-off-distance, which isn't available in the software to adjust. The mouse was still registering at the height of two credit cards thickness (so at least 2mm), this may cause some problems for competitive, high speed gamers.

I started out playing Gears of War 4 and had a good time killing some Swarm in Horde mode. Then I figured that this mouse is more geared towards MMO style gaming so jumped on ESO: Tamriel unlimited. I then started to notice something that felt rather strange in the motion. This was more noticeable in an FPS and MOBA where precision counts most.

This strange motion is actually caused by something that I spotted earlier and it is something that doesn't get spoken about much, nor by many people and it isn't likely something that can be fixed if even the 'angle tuning' features was available as it was in the Cooler Master MasterMouse PRO L.

If you hadn't guessed by now, it is down to the sensor positioning. Ideally the sensor should be positioned centrally to the grippable body shell as a matter of natural interaction and control and is usually situated somewhere between your index and middle finger knuckles. In the OMNIVI, the sensor is positioned central to the base, and not central to the shell and thus the sensor itself is positioned underneath my ring-finger knuckle. This causes something called 'circular motion'. This is different to 'torsional/rotational' motion that can be caused by placing the sensor more towards the rear of the mouse, while positioning the sensor more towards the front can have various other effects such as increasing movement speed, and having a front-bias radial motion. To explain a little more clearly, if you grip the body of the mouse, and rotate it on the spot, the cursor should in theory remain roughly where it started. The greater the deviation, the greater the movement, and due to the sensor being positioned significantly to the right, there is a substantially noticeable right-bias circular motion.

(Here is an article that helps explain the various dynamics involving the motion and behaviour of gaming mice)

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