Tt eSPORTS COMMANDER COMBO Multi Light Review

👤by Tony Le Bourne Comments 📅17-06-16
Performance Testing

Setup, Design & Observations
This mouse and keyboard set is driverless, so you only need 2 spare USB ports and you are ready to go.

The overall build quality of the keyboard and mouse is good, at this price point one would certainly expect something a little tackier, though I think Tt eSPORTS could have avoided the irrelevant 'metal look' stickers on each end of the keyboard. Both the keyboard and mouse have an attractive and supple black braided cable that complements each other.

Continuing with the keyboard, the keycaps feel strong with a matte coating while the plunger switches have an interesting hybrid mechanical linear motion, but with the responsiveness of rubber dome/membrane. This makes the keys quiet yet tight and stable, though still firmly in the rubber dome league of keyboards (wouldn't have expected otherwise). The keyboard was generally comfortable to use though the key height was noticeable and could either be lowered, or have a wrist rest included/built in. The only real downside I could think of while using the keyboard was that is has a huge footprint due to the large bezel around the keys, considering there are no additional keys over the standard layout, it feels mostly unnecessary.

The mouse felt surprisingly solid, the mouse clicks were a little firm, and the mouse wheel was surprisingly solid. The side buttons however were the polar opposite, and while functioned perfectly, it was more of a surprise that they were super squishy rather than responding with a tactile 'tic', this is just a matter of getting use to and over time I grew to like them. The mouse was also comfortable and can be used in both left and right hands, though the buttons are orientated for right handers. I had no problem using the mouse in either claw or palm grip, though it may be a little heavy for finger tippers, especially considering that most of the weight is in the rear end.



Performance: Keyboard
Playing around in Aqua's Keytest, I found that the anti-ghosting capabilities are rather interesting, and it seems some keys are simply separated electronically into certain groups (I.E. WASD, numbers, left side, right side, cursor keys etc.). In most situations I found that it was at least 10 Key-rollover, though breaking through certain groups, like letters to numbers, would reduce this to 6KRO. Either way, this is enough for gamers to not need to worry about any limitation of key presses.

In games, the plunger switches felt good, not as responsive as true mechanical switches, though that is to be expected. In CS:GO I didn't really notice the keyboard after a while, though in DOTA 2 I could feel my fingers bouncing around the keyboard a lot more.

Performance: Mouse
The mouse pointer was a lot more precise than I expected, fast and responsive, with little jitter. The 2400DPI is enough for the majority of people and in CS:GO it felt rather natural. The spongy side buttons are positioned perfectly and I grew to like them even more, not just because of their shock absorption properties, but they remaining easy to press, yet hard to press unintentionally. In DOTA2, the firm mouse clicks became tiring after a while though with regular use, they will likely wear in.


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