Unigine's benchmark is to showcase the benefits of DX 11 and the use of tessellation as opposed to normal rendering techniques. The demo has impressive visuals that gives an insight into what we can expect from gaming in the future.
The results here are very interesting. Using DX10, the GTX460 performs better than the GTX465, suggesting much better shader performance thanks to its architecture. This is still not enough to match the ATI HD5850 falling short by 20%.
Using DX11, the results take a dramatic turn. The GF100 core in the GTX465 rules the roost with unparalleled tessellation performance. The GTX460 isn't as efficient in that respect but Nvidia's Fermi tessellation performance is still very respectable and a class above ATI's.





