Control by Remedy Entertainment has been one of the more closely followed games in the Summer 2019 release window. Developed by the brains behind Alan Wake, it marks the most extensive use of NVIDIA RTX technology in games thus far and was one of the first major titles to be announced as an Epic Games Store launch exclusive. But last month it became notable for one additional point: its eye-popping minimum system requirements on PC.
Explicitly requiring at least a GeForce GTX 1060 and recommending a GTX 1080 Ti (not to mention the CPU requirements) clearly spooked someone fairly high up in their development team and likely damaged the game's pre-order projections, prompting a hasty downwards revision outlined in a blog post on the official Control site late last week.
As outlined, these minimums are far more representative of the hardware available to today's mainstream PC gamers, although some oddities still persist (in what world is an AMD FX 4350 equivalent to Intel's Core i5-4690?). The recommendations too are now taken down a notch, matching the previous minimums on the GPU side. NVIDIA's GeForce RTX 2060 is now also the recommended GPU for enabling ray-tracing.
There is however one problem: at no point do the developers mention the resolutions and frame rates expected at these minimum system configurations. It's possible (and perhaps even likely) that prior minimums reflected a 1080p30 target, whereas these new minimums suit a 720p30 experience for players; without additional guidance or reviews on representative hardware it's impossible to tell. We certainly shouldn't assume that the reduction in PC requirements is due to optimisations made in the last few weeks.
Control is scheduled for release on August 27th on PC, XBOX One and Playstation 4.
SOURCE: Control Official Blog